Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Monday, April 4, 2011

What a Day!

I did not attend Adepticon this year. I may never reach a point where I am good enough to justify a four-day trip to Chicago to play 40K.

What I did do on Sat. was take part in my local GW's tournament.

2000 pt Last Man Standing

The rules are simple. No reserves unless they deep strike or outflank. No walking on from your board edge. Three turns or 30 minutes, whichever comes first. If it dies, it does not go into the next game. Same with immobilized or weapon destroyed results, they carry over into the next game. Using a techmarine you can repair damage "in game". Reloads are available for one-shot weapons (combi-, hunter-killer, etc.).

The goal is to be the, "Last Man Standing".

I won't bore you with details except to say, I placed third. I survived the seventh and final game with 522 points of BA intact. Dark Eldar took first with 943 points. Black Templar finished second with 602 points.

Fun was had by all. The F-bomb was dropped on several occasions. Someone got chewed out. Like I said, a great time.

For my troubles I scored a box of Death Company. Using all the bits in the box I intend to kit out a full assault squad and dress up my BA (bone-stock SM miniatures) like proper Angels of Death.

Look for another post soon, with my views on how GW can still pull a win concerning Thunderwolf Cavalry.

Wednesday, November 17, 2010

Dead Killy Tournament Results

On November 7th we had the first Dead Killy: Kill Team Tournament at the local GW.

For a $10 entry fee and a readable copy of your army list you got into the tournament.

We had a field of ten competitors. This brought the prizes given out to $120 in total (I put up $20 to get the ball rolling).

The prizes given out were 1st Place ($48), 2nd Place ($24), Last Place (Booby)($12), and Best Appearance ($36).

I would say that a great time was had by all. A two-way tie for 2nd place went down as well as three-way tie for last place. We did end up running "playoff" games so that clear winners were found.

1st Place went to a local school teacher named Ryan Degenhardt and his brutal Tau Kill Team.

2nd and 3rd Place went to, two Dark Eldar players. Zach took 2nd and Cody took 3rd.

4th place was, surprisingly, a Necron Kill Team that consisted only of 8 or 10 warriors.

Last Place was a hard fought affair with Ork Lootas, Plague Marines, and Space Marines battling to be the best (of the worst?). Chris' mix of sniper scouts and assault marines took the day and summarily declared that they were the worst of the lot.

Cale's Plague Marines took Best Appearance. We had to go to an outside judge as the three painting judges were tied between the plague marines and Ryan's beautiful Tau force.

My daughter Lauren was the photographer for the day and also did an outstanding job. Unfortunately, she did not take pics of either of the two best painted forces in the tournament.

Tuesday, October 19, 2010

Dead Killy - Kill Team Tournament

Image totally stolen from Dr. Gabes Miniatures


This tournament will be held on November 7th, 2010 at the Tomball Crossing Games Workshop. Entry fee is $10 and all money goes for prizes. Four prizes will be awarded; 1st place, 2nd place, Best Appearance, and the Booby (last place) prize. Come and get some!


The Dante model was a custom build and I found it on Dr. Gabes Miniatures blog. Impressive isn't he?

Played my 2000 point Dread heavy SM list against the new Dark Eldar last Saturday. For the love of God keep they away from you and shoot them! They are brutal in close combat. The dark lances while plentiful did not really have as much of an effect as the wyches and the Augubriel Beil (or whatever his name is). It was like a bad dream. Power weapons were flying everywhere! Marines are going to need to bring the firepower because very little can whoop up on these guys in hand-to-hand.

Saturday, February 20, 2010

Sportsmanship...


Today was the second day of Owlcon and the only day I could actually go. The kids had a great time with my daughter winning a $25 gift certificate in a Settlers of Catan tournament.


For the 40k tournament I had a win, a draw, and a loss. Meh.


The GM for the tournament is a local at my gaming store and I know him fairly well. After the final scores were posted, I went and asked him about where I had placed in the pack. Turns out I placed 13 out of 24, making me the first place slot for the bottom half.


I was then shown the sportsmanship scores.


When I was tabled in the fourth round, I received a perfect sportsmanship score. When I managed to draw, I received an average sportsmanship score. When I pulled off a 5 KP to 1 KP win, I received the lowest sportsmanship score possible.


It seems that success on the battlefield is inversely proportional to perceived sportsmanship.


I gave all of my opponents perfect sportsmanship scores because they were all decent fellows who did not try and pull any shenanigans on the board. I was told that my scoring of my opponents (and others like me) actually make it harder for the GM to post up scores because not everyone can be the best of sports.


While, I agree with that, to a degree. How do you know? I mean in the first round it is pretty hard to compare my opponent, to my opponent in the third round...


Anyway, I am quite satisfied with a 13 place overall, especially with only eight months of gaming under my belt. I still seem to be incapable of beating Space Wolves.

Wednesday, February 17, 2010

Who am I...when I win?

The local GW is holding a March Madness tournament.

Every player has to play seven games and the top four will battle it out at the end of March to find out who is the best.

I have played three games so far. Resulting in two wins and one loss.

Now, one of my resolutions for this year was to bring my game up...with 22 losses under my belt, I figured I needed to work on my list, tactics, etc.

In the past I have mentioned that I have two "hats" that I wear depending on how I am going to play the game. On one hand I have my "let's have fun" hat and my "No holds barred" hat.

The fun hat has not stood me too well in the winning department as I am too laid back, not as focused on the game, etc. However, the winning hat has made me feel like a dick.

Let me cover a few key events in the last couple of games to bring this into perspective.

First winning game (in the tournament) was against Dark Angels. It was an objective game and I maximized my objective placement by grouping them as close as possible to each other and maximized for the terrain. My opponent is a regular in the store and he has steamrolled me every time I have played him in the past. This games was bit different. I was a lot more focused.

I controlled my movement and spread out a full tactical squad, while remaining in coherency, to claim two of the five objectives. My target priority was much more brutal as I systematically smashed his transport/armor capability. In the last round (I went second) I barely managed to run my Captain into contesting range of one of the two objectives my opponent held.

So, it went from a draw situation, to a win for me.

As we shook hands I couldn't help but notice that my opponent had a look on his face. That look said to me, "I can't believe you kicked my dog, mister". It made me feel kinda small, to see that look.

Second winning game (tournament) was against a brutal Chaos Demons army. Two objectives. Two full units of Flamers of Tzeentch, a couple of Nurgle units, and a Soul Grinder. This game was against the manager of the store and, well, he's a hell of a nice guy.

Early in the game, I took out his Soul Grinder before it could even wound one of my units. One shot - BOOM.

After he wiped two complete tactical squads out and claimed my objective, I tank shocked (Land Raider and Rhino) him off of the objective and embarked my last tac squad into the Land Raider. Now, the way I positioned my tanks, he was incapable of getting within 3" of my objective, period. the Flamers of Tzeentch are brutal against troops but, tank busting is not their strong suit. He tried for four rounds to use a lance type weapon against my tanks, to get a destroyed result. He managed to get a wrecked result on the Rhino but, because it now becomes terrain he still could not get within 3".

He kept trying to move his model's bases under my tanks (the tanks were set up a little because they were sitting on area terrain) but, I kept saying "I don't think you can crawl under my vehicles"...

In the fifth round I used my Land Speeder to contest his objective. I also had ran my Marneus Calgar equivalent into close combat with his unit, which prevented him from assaulting my Land Speeder.

I did not know this at the time because, I was hoping the game would end on turn five and since I was going second (again) he could not bump me from his objective. The game went a full seven rounds.

However, there is a little known statement in the rules that basically says in a multiple close combat situation that involves a vehicle, the defender will ignore the vehicle to face the more imminent of threats (which makes sense). It was this situation that allowed me to win. He literally could not ignore my assaulting HQ unit to attack my contesting vehicle.

So, I won on two technicalities (or so it seems to me). One, he could not physically get within 3" of my objective because I had parked on top of it. Two, he could not fight off my contesting vehicle because I had managed to get another non-vehicle unit into close combat with him.

I again, saw the look.

It had been a tense game all around. In the end the entire store was gathered around, watching and waiting to see the outcome.

Anyway about twenty minutes after, I told him I did not feel good about how I had won and he was very cool. He told me not to worry about it, I had played smarter (and luckier), I had played to the objective of the game, etc.

However, I have looked back at the last two games and wondered if they have cast the most favorable light on me.

In the end I won but, what did it cost me, to do so?

Saturday, November 14, 2009

I know defeat....

Well. The "Vegas Odds" tournament happened today. I placed solidly in the middle of the pack. 1st place too $40 worth of product home. 2nd and 3rd took $25 and $15 respectively.

I did not play the list I had previously posted. I conferred with older and wiser warriors than myself on the Dice Like Thunder forums and the general consensus was that I lacked any mobility. This is the list I ran...

Cato Sicarius
3 Tac squads at full strength
2 Dreadnoughts w/ CCW, MM, SB
1 Rhino
6 Terminators w/ x1 power sword, x5 powers fist, x6 SB

This is fairly solid list. Mobility is somewhat solved by using Sicarius to give one tac squad infiltrate. DS the terminators, and put one squad in the Rhino.

I wish I had only been competing against my opponents. The "Vegas Odds" were against us all but I seemed to have fallen into a puddle of bad luck on my way to the game and I felt it the rest of the day.

Every time you gave a shooting order to a unit you rolled a d6. On a 1, you targeted the nearest friendly unit and fired everything at it. On a 2, you used the night fighting rules. 3-5 shooting occurs as normal. On a 6, you are are out of ammo, no shooting that turn.

Every time you gave an assault order to a unit you also rolled a d6. On a 1 or 2, your unit is spooked and falls back d6 inches away from the unit they were going to assault. 3 thru 5, assault as normal. On a 6, your unit assaults itself. My squad of Terminators actually took themselves out twice thanks to that.

We were also playing four people to a table. You were facing your opponent across the table but only half of the long side you were on belonged to you. You could also shoot and be shot at by the other two players on the table. I don't think that happened more than once or twice all day. We mostly concentrated on our respective opponents.

All missions were Dawn of War deployment and Annihilation. Scoring was different. If you managed to kill the enemy commander you received 5 points (and you had to kill him, if he ran off the table, you did not kill him). If you destroyed your enemy's most expensive unit your received 3 points. If you destroyed at least one vehicle you got 2 points. You received one point each for every scoring unit you had left alive at the end of the battle. Finally, your opponent rolled 2d6 and you received the result as points. You then rolled 2d6 for him.

Now, the games were fun. The "Vegas Odds" definitely changed the entire feeling of the game. You could have had a perfect deployment and flawless tactics and it could have completely fallen apart around you on the "Vegas Odds" roll.

I would say my major gripe is that prizes were being awarded. I mean, I wanted a chance to win based off of my tactics, my deployment, my list, my generally good luck. I found that those random 2d6 rolls completely skewed the outcome. For instance I managed to keep my commander alive and my highest point unit stayed alive. That means I denied my opponent 8 points. And then we rolled the random points. I rolled a 12 for him, he rolled a 3 for me. My roll literally put him ahead by a point due to no game play on his part.

I don't mean to sound sour, it really was a lot of fun. But, I really wanted to win some free product. As I am sure everyone else did. The "Vegas Odds" are good for a lark, for bragging rights, and amazement at the outrageous results, but not for prizes.

Ah well, until the next tournament. I will keep my blade sharp and my gun oiled. You do the same...

Wednesday, November 11, 2009

Odds are....

This is the Space Marine list I am going to use this Saturday at the local GW "Vegas Odds" tournament.

Supposedly, random events will be occurring each turn. I guess that's why it is called "Vegas Odds".

I went with a basic flexible build. Enough meltas, meltabombs, and powerfists to deal with armor and enough regular shooting and flamers to deal with large unit armies like IG, Orks, or Tyranids.

The tactical squads will probably be combat squaded into a heavy element and an assaulting element. The Captain and Terminators will be my close assault hammers. The dreads will provide longer ranged anti-armor and be my bait units.

1250 Pts - Space Marines Roster - Void Legion



1 Battle Captain @ 160 pts (...in Power Armour)

1 ...in Power Armour (Frag Grenades; Krak Grenades; Iron Halo; Auxiliary Grenade Launcher; Digital Weapons; Melta Bombs; Artificer Armour; Bolter x1; Power Sword x1)



9 Tac Squad - Tempus @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher)

1 Sergeant (Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Chainsword)



9 Tac Squad - Vulgus @ 175 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher)

1 Sergeant (Frag Grenades; Krak Grenades; Melta Bombs; Chainsword; Chainsword)



9 Tac Squad - Deo @ 180 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher)

1 Sergeant (Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Chainsword)



1 Dreadnought "Dutch" @ 120 pts (Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Multi-Melta; Storm Bolter)



1 Dreadnought "Blaine" @ 120 pts (Searchlight; Smoke Launchers; Extra Armor; Dreadnought CCW; Multi-Melta; Storm Bolter)



7 Terminator Squad @ 320 pts (Power Fist x7; Storm Bolter x7)

1 Sergeant (Power Sword; Storm Bolter)